A. Story Recap
![]() |
| The Diviner |
This week our adventurers started their journey dockside with Callbrax. When they approached Callbrax's ship, they were greeted by a human paladin named Eleamisa "Ella" Gelarise. Ella introduced herself to the group explaining the was also a friend of Paela's but had been unable to join the group at Paela's family inn because of how far she had to travel, she was barely able to make it in time to meet up with Callbrax and the rest of the group at the docks.
![]() |
| A coral blight |
The group set sail on board Callbrax's boat, the Diviner, for Zaldara's island, a journey that would take them 3 days. After a beautiful first day of smooth sailing along the Sword Coast, the crew and the group of adventurers suddenly found the boat unexpectedly stuck in a coral reef. Before Callbrax and the crew had time to figure out the best plan for freeing the boat, Sagres and Ella quickly observed this was no ordinary reef - the boat was ensnared by coral blights who were climbing and boarding the boat.
Four blights managed to make it aboard and the group quickly sprang into action to take them down. In the midst of the fighting, suddenly a tiefling bard pops out from below decks and joins the fracas fighting along side our group of adventurers. It's a lengthy fight with the blights dodging many of our adventurers attacks, but also finding themselves unable to land many blows to the adventurers. One by one the adventurers laid waste to the blights, but not before Sagres took a fairly big hit from one of the blights, nearly losing consciousness.
With the blights dispensed with, the party claimed some coral bits for themselves and tossed the remaining carcasses overboard. As the party regrouped and enjoyed some dried fish and fruit, the tiefling bard who joined them for the fight introduced himself. Cire, an infernal tiefling bard, introduced himself as a friend of Paela's who had been resting in his bunk since the boat left the docks, sleeping off a mad hangover.
![]() |
| Zaldara's Tower |
Day 3 at sea came and the Diviner drew close to Zaldara's island. The group observed a noticeable shift in the air as they approached the island. The air grew colder, the birds stopped singing, the sky turned gray. Callbrax tied off the boat and it looked as though the group was about to walk straight into the side of a cliff. But Callbrax had other plans. Touching the cliff wall he muttered an incantation and the wall parted, revealing the secret entrance into Zaldara's cellar. At just that time the party heard the low, loud bleat of Remalia's horn, signifying the Harper's raid had begun upstairs and it was time for our group of adventurers to begin their mission to sneak into the cellar and find Zaldara's phylactery while she was distracted with the Harper's raid.
"I'm staying behind to tend to the boat." Callbrax informed the group. "Be safe, but please hurry. The longer you take, the more Harpers will die in the raid and the more danger we will all be in."
The group made their way through the secret tunnel entrance to the cellar. Before them was an open space, more cave-like than cellar-like. They could hear water dripping from the stalactites and jagged rock made up most of the wall. In front of them was another cliff face and a large rock pillar, with a tunnel leading back behind the pillar and up to the top of the cliff, to their right was an ornate stone door that looked out of place in this rough cave of a room.
Cire took the lead and made his way up the path around the rock pillar as Fitz lit the way with his dancing lights. Opening up before Cire was another cave like room, with jagged rock walls and paths twisting among the stalactites. But before Cire had a chance to explore any of those paths, he heard a dry, cracked, whisper that seemed to come from nowhere saying to him "Whether it was by mistake or by foolishness you have come too far. Your soul will be used to fuel my endlessness." Cire panicked and yelled back to the rest of the group that something was wrong in that room... which of course alerted the 4 skeletons hiding behind one of the stalactites that he was there. A battle ensued and Ella took a significant hit, but the party prevailed, with Enna raining down fire on one of the skeletons completely obliterating him.
Weary of what may be beyond if they continued going this way, the group made their way back out to check out the stone door. Careful investigation by Sagres revealed that the door was magically trapped, but the trap could be disabled by scratching out the skull's eyes. The trap was disabled and Fitz used his mage hand to unlock the door.
![]() |
| Elonast |
B. This Week's Achievements
In keeping with the previously announced achievement system, our players began earning achievements this week. Per the rules of achievements only one player can earn each achievement in a given session (with a few special exceptions that are achievements all players earn at the same time) and a player cannot earn more than 3 achievements in one session. This week's achievements and their rewards were:
| Character | Achievement Title | Description / Reward |
|---|---|---|
| Ella | A Wizard Is Never Late | Be the first person to the game (reward: inspiration) |
| Enna | Putting the Tard in Tardy | Be the last person to the game (Reward: Title - the slow) |
| Fitz | Putting the Tard in Tardy | Be the last person to the game (Reward: Title - the slow) |
| Sagres | Finish Him! | Land a Killing Blow (Reward: inspiration) |
| Sagres | Safety First | Discover or disarm a trap before anyone in the party is trapped (Reward: inspiration) |
| Fitz | Did You Break a Mirror? | Roll two critical fails in a row (Reward: Title - the failure + inspiration) |
| Cire | Your Mother was a Hamster | Taunt an enemy (Reward: inspiration) |
| Sagres | Thief of Fate | Be the only person to roll a 20 in a session (Reward: Inspiration) |
| Everyone! | We're Gonna Need a Bigger Boat | Survive a Sea Encounter |
| Everyone! | Breaker of Chains | Free a captive |




No comments:
Post a Comment